By Stephen Brewster, Roderick Murray-Smith
Haptic human-computer interplay is interplay among a human computing device consumer and the pc person interface in line with the strong human experience of contact. Haptic has been mentioned and exploited for it slow, really within the context of computing device video games. even if, thus far, little awareness has been paid to the overall ideas of haptic HCI and the systematic use of haptic units for making improvements to potency, effectiveness, and pride in HCI. This booklet is the 1st one to target haptic human-computer interplay. it truly is in accordance with a workshop held in Glasgow, united kingdom, in August / September 2000. The 22 revised complete papers offered have been conscientiously reviewed and chosen from 35 submissions. along with a short old survey, the e-book deals topical sections on haptic interfaces for blind humans, collaborative haptics, mental concerns and dimension, and functions of haptics.
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This publication constitutes the refereed complaints of the sixth overseas Workshop on Haptic and Audio interplay layout, HAID 2011 held in Kusatsu, Japan, in August 2011. The thirteen normal papers and 1 keynote offered have been rigorously reviewed and chosen for inclusion within the publication. The papers are geared up in topical sections on haptic and audio interactions, crossmodal and multimodal communique and rising multimodal interplay applied sciences and platforms.
Haptic human-computer interplay is interplay among a human laptop person and the pc person interface according to the robust human feel of contact. Haptic has been mentioned and exploited for it slow, quite within the context of laptop video games. in spite of the fact that, to this point, little awareness has been paid to the final rules of haptic HCI and the systematic use of haptic units for bettering potency, effectiveness, and pride in HCI.
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The results obtained with the Phantom haptic device differ from those obtained in the previous study with the IE3000  in one important respect. In the current experiment, more sighted participants individually demonstrated a significant relationship between groove width and perceived roughness with the Phantom device (9/13 participants, 69%) than with the IE3000 device (7/13 participants, 54 %). Such a difference was not observed with the blind participants (90% of blind participants showed a significant relationship between groove width and perceived roughness in both studies).
New York: Wiley/Interscience. 7. S. (1957). On the Psychophysical law. Psychological Review, 64(3), 153-181. 8. R. (1962). The scaling of subjective roughness and smoothness. The Journal of Experimental Psychology, 64(5), 489-494. 9. S. (2000) Interaction of Visual and Haptic Information in Simulated Environments. In S. Brewster and R. ) First International Workshop on Haptic sHuman Computer Interaction. Glasgow: University Of Glasgow. Haptic Display of Mathematical Functions for Teaching Mathematics to Students with Vision Disabilities: Design and Proof of Concept Frances L.
Would allow the user to build parameterized conic sections, or we could display not only the trace of a function but also its derivative. We are also exploring working with K-12 teachers about potential related applications to curricula in geography, statistics, and astronomy. Acknowledgements This work is supported by the EPSCoR programs of the National Science Foundation and the state of West Virginia and the West Virginia University Department of Computer Science and Electrical Engineering. The authors acknowledge with gratitude the advice of William Carter, professor of education at Marshall University, on user interface issues and future curriculum uses.