By Andrew Gahan

A compilation of key chapters from the pinnacle Focal online game artwork books to be had this day - within the components of Max, Maya, Photoshop, and ZBrush. The chapters give you the CG Artist with a very good sampling of crucial options that each 3D artist must create lovely online game art.

Game artists could be in a position to grasp the modeling, rendering, rigging, and texturing thoughts they wish - with suggestion from Focal's top and brightest authors. Artists can study hundreds and hundreds of counsel, tips and shortcuts in Max, Maya, Photoshop, ZBrush - all in the covers of 1 whole, inspiring reference.

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Extra info for Game Art Complete. All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

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Any bright spots or dark creases should only exist once, or be completely removed. The horizontal lines around the barrel should be removed too as we’ll add these back in later. As you can see from this image, after only a few minutes of cloning and healing, the texture map is starting to take shape. Continue this process until you have eliminated all the areas of the texture map that we don’t need and you have a fairly generic barrel texture. If the Healing tool is taking a long time to calculate, just resize the image so that it is smaller and use slightly shorter brushstrokes; this should improve the update speed.

The model has only six polygons, which we will map with six separate texture maps. I have included a number of photographs of boxes that I have taken in fairly good condition. jpg As in the first tutorial, we are not too concerned with laying out all the sides of the box on one texture sheet; we’re just quickly throwing the textures out, for you to get modeling quickly. 48 Creating Texture Maps from Photographs Using Photoshop If you can, take some photos of something yourself, instead of using the ones provided on the disc.

This time, in the Bitmap Parameters select Alpha in the Mono Channel Output box. This basically tells 3 ds Max that we want to alpha this bitmap. Go to Rendering (press F10) and then click the Render button; you should see our flower alpha map clearly rendered against the background (which I have made light gray). 64 Creating Texture Maps from Photographs Using Photoshop Alpha maps can be used on models with any number of polygons. As long as you take care to lay out the UVs properly, you can work with any number of polygons and bitmaps, just like any other type of modeling.

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