By Don Seegmiller

Electronic personality portray utilizing Photoshop CS3 ДИЗАЙН и ГРАФИКА, ЖИВОПИСЬ и РИСОВАНИЕ Название: electronic personality portray utilizing Photoshop CS3 Автор: Don Seegmiller Год издания: 2008 Страниц: 433 Язык: английский Формат: PDF Размер:20,9 МБРисование цифрового персонажа с использованием Photoshop CS3 прекрасно иллюстрированная цветная книга, которая содержит основы создания персонажа и навыки цифрового рисования в Photoshop CS3.Смею заметить, что по данной тематике (цифровое рисование) книг практически нет, посему данная книга будет очень интересна всем интересующимся компьютерной графикой eighty five

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The only exception would be when your design may be much more detailed than the end use justifies because of potential multiple uses. An example is when the character that you are designing for a game will also be used in print advertising. While the game character would need to be somewhat simple, the print character could be more detailed and complicated. Who Does the Character Need to Appeal to Visually? Know your audience and design the character appropriately. The character you are designing for a target audience consisting of teenage boys would be entirely different than a character that is designed for toddlers or an elderly audience.

A TV or video character will need much more detail than a character in a handheld game. How Close or Distant to the Camera Will the Character Be? If the character will never be closer to the viewer than 100 meters, there’s no need to add superfluous details that would be lost in the distance. The flip side is also true: if the character will be in close-up, make sure that you add convincing detail. How Big or Small Is the Character Relative to Other Characters? When designing for video games, the polygon count for a character is still an important issue.

Knowing what the ideal of a character is makes it easier to make a realistically flawed character. Adding and Subtracting Just like in math, you can add and subtract parts of the character. First, you can try adding things to the design, such as actual body parts, a costume, or some equipment. Then, do the reverse. Take your character and begin removing things—body parts or accessories; it does not matter. The method is simply to get you to look at things differently. Using Repetition Somewhat similar to the technique of adding and subtracting is using repetition.

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