Designing SQL Server 2000 Databases. for .Net ™ Enterprise by Robert A. Patton, MCDBA, MCSD, MCSE+I, MCP+, Jennifer Ogle,

By Robert A. Patton, MCDBA, MCSD, MCSE+I, MCP+, Jennifer Ogle, MCSE, MCP+I, MCNE, Oracle DBA, and Travis Laird, MCSE, MCDBA, A+, Network+, i-Net+, CIW (Eds.)

The Microsoft .NET initiative is the way forward for e-commerce - making it attainable for organizations to construct a safe, trustworthy e-commerce infrastructure. this is often the 1st ebook to stipulate the features of SQL Server 2000, one of many key parts of .NET. SQL Server 2000 introduces robust new information mining performance designed in particular to seize and strategy buyer profiles and to foretell destiny buying Read more...

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Beginning C++ Through Game Programming, Second Edition, by Michael Dawson

By Michael Dawson

Starting C++ via online game Programming, moment variation techniques C++ from a online game programming point of view not like the other out there. delivering a radical and smooth advent to C++, this booklet is every thing that an aspiring online game programmer wishes for you to examine the basics of C++ and online game programming fundamentals. there's no programming adventure priceless. you are going to start in the primary steps of C++ and online game programming. The ebook offers a small, yet entire software for every new proposal and an entire video game software on the finish of every bankruptcy. on the finish of the booklet, you are going to create a last video game undertaking that mixes lots of the significant issues you will have simply coated. Skillfully written in an easy-to-understand demeanour, this can be a good spot to start with online game programming.

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Corel Draw X3 Graphics Suite: Programming Guide for VBA by Corel Corporation

By Corel Corporation

Руководство по применению приложений VBA в среде CorelDraw X3. Официальное учебное издание Корпорации COREL©. visible simple For program (VBA) в CorelDRAW используется во всем мире как платформа для разработки мощных корпоративных графических решений, а также для расширения и оптимизации технологического процесса дизайнера в среде CorelDRAW.

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Advances in Bio-Mechanical Systems and Materials by Ashkan Javadzadegan, Andy S. C. Yong (auth.), Andreas

By Ashkan Javadzadegan, Andy S. C. Yong (auth.), Andreas Ochsner, Holm Altenbach (eds.)

This monograph offers the newest effects regarding bio-mechanical platforms and fabrics. The bio-mechanical platforms with which his booklet is worried are prostheses, implants, scientific operation robots and muscular re-training platforms. To represent and layout such structures, a multi-disciplinary method is needed which includes the classical disciplines of mechanical/materials engineering and biology and medication. The problem in such an strategy is that perspectives, techniques or perhaps language are often assorted from self-discipline to self-discipline and the interplay and conversation of the scientists has to be first built and altered. in the context of fabrics' technological know-how, the e-book covers the interplay of fabrics with mechanical platforms, their description as a mechanical process or their mechanical properties.

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Mike and Phani’s Essential C++ Techniques by Michael Hyman, Phani Vaddadi (auth.)

By Michael Hyman, Phani Vaddadi (auth.)

C++ is the language of selection for constructing the main refined home windows courses, however it is stuffed with hidden traps for the unwary. Mike Hyman and Phani Vaddadi's no-nonsense publication is helping C++ programmers keep away from those traps through supplying helpful recommendations gleaned from a mixed 30 years of expertise. during this publication, you can find a few priceless real-world assistance and strategies to help you enhance your code and coding practices.

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Professional iPhone Programming with MonoTouch and .NET/C# by Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy,

By Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy, Martin Bowling

What .NET C# builders have to input the recent box of iPhone apps

iPhone functions provide a sizzling chance for builders. until eventually the open resource MonoTouch venture, this box was once constrained to these conversant in Apple’s programming languages. Now .NET and C# builders can subscribe to the celebration. specialist iPhone Programming with MonoTouch and .NET/C# is the 1st e-book to hide MonoTouch, getting ready builders to use this profitable opportunity.

This booklet is for .NET builders which are drawn to developing local iPhone functions written in .NET/C#. those builders are looking to use their latest wisdom. whereas .NET builders are continually drawn to studying, in addition they realize that studying Objective-C and the specifics of the iPhone will be overwhelming. these builders attracted to MonoTouch will realize that the price of MonoTouch is well made up by way of the facility to quick goal the iPhone utilizing a language that they're already customary with.

This publication is designed for .NET builders that are looking to goal the iPhone. it truly is designed that will help you wake up to hurry with the iPhone, to not particularly educate you in regards to the .NET Framework or C# language, which we suppose you already know.

This booklet is designed with introductory fabric in Chapters 1 via four. you'll want to learn Chapters 1 through four sequentially. those chapters introduce the MonoTouch product, the fundamentals of constructing with MonoTouch and MonoDevelop, and at last, the fundamentals of proposing info to a consumer with monitor and knowledge controls and the way to boost a consumer interface for the iPhone. when you are happy with those ideas, you could ordinarily circulation from one bankruptcy to a different and never unavoidably need to learn the chapters sequentially.

  • Chapter 1 "Introduction to iPhone improvement with MonoTouch for C# builders" This bankruptcy appears to be like at how the most important section of builders can aim the phone with the top mindshare, and that the telephone is becoming quicker in marketshare than the other device.
  • Chapter 2 "Introduction to MonoTouch" provides a company starting place in MonoTouch, MonoDevelop, Interface Builder, debugging, and deploying.
  • Chapter three "Planning Your App's UI: Exploring the display Controls" teaches you approximately developing your application's UI and particularly how the UI at the iPhone can range from UIs that you just may have created ahead of. you furthermore mght discover the enter & price gadgets from the Interface Builder gadgets Library.
  • Chapter 4 "Data Controls" indicates the Interface Builder items Library Cocoa contact periods for Controllers, info perspectives, and home windows, perspectives, & Bars.
  • Chapter five "Working with info at the iPhone" appears on the SQLite database engine in addition to innovations to shop facts off the gadget on a critical server via cleaning soap and leisure (using XML and JSON) with out tying up the person interface.
  • Chapter 6 "Displaying info utilizing Tables" appears at showing info in a desk, utilizing tables for navigation, making the most of UITableView's integrated enhancing good points, and including a seek bar to a table.
  • Chapter 7 "Mapping" covers CoreLocation and MapKit, utilizing place providers, and including maps and geocoding on your application.
  • Chapter eight "Application Settings" makes a speciality of software settings, and appears at facets of settings in your MonoTouch app: the Info.plist and your settings package deal. It covers what settings you need to set on your Info.plist and why, after which seems to be at what code it takes to learn and use the settings that you simply shop within the settings package deal. And it additionally takes you thru the development of the settings that you just may have in a social media-type software. facing each one step, you are going to study the Root.plist contained in the estate checklist Editor and spot the settings conversation that would end result from it.
  • Chapter nine "Programming with equipment undefined" covers accelerometer machine orientation, and proximity detection aid, networking, and constructing with battery existence in mind.
  • Chapter 10 "Programming with Multimedia" discussing integrating pictures and the picture picker, staring at and recording video clips, taking part in and recording audio, and utilizing animation
  • Chapter eleven "Talking to different functions" discusses the methods you should use MonoTouch to speak to different purposes at the iPhone, either Apple-built functions and people downloaded from the App shop. It additionally presents useful methods of having access to the iPhone's deal with ebook and the iPod track library.
  • Chapter 12 "Localizing for a world viewers" first defines internationalization and localization, then exhibits exhibiting translated textual content and photographs, formatting dates, instances, and numbers, then extracting textual content for translation.
  • Chapter thirteen "Programming the iPad " the services of the iPad are, what new APIs and controls were brought that you should use in iPad-specific functions, and the way to construct purposes which could paintings on either iPad and iPhone devices.
  • Chapter 14 "Just sufficient Objective-C" offers you a reference and creation to Objective-C to help you collect a capability to appreciate Objective-C that's anything that would are available in very handy.
  • Chapter 15 "The App shop: filing and advertising and marketing Your App" discusses all issues App shop. First, it talks concerning the procedure you need to struggle through sooner than you are prepared to publish - this comprises ultimate checking out with Ad-Hoc builds and a presubmission record. subsequent it addresses truly filing to the App shop, after which ultimately what to do along with your app after it truly is within the App shop. This bankruptcy additionally touches on substitute monetization options resembling advertisements or in app purchases.

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Изучаем Ajax: [занимательный путеводитель по миру by Маклафин Б.

By Маклафин Б.

Книга посвящена технологии веб-программирования Ajax, стоящей на ступень выше базовых DHTML и javascript. С помощью Ajax можно создавать интерактивные веб-приложения, отличающиеся быстродействием и высокой производительностью. Эта книга ответит на вопрос, как асинхронные запросы используются в технологии Ajax, и поможет читателю выйти на новый уровень в создании веб-приложений

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